Hitboxes, hurtboxes, and sockets
Use slice naming conventions to drive hitboxes, hurtboxes, and sockets in Unreal.
Concept
Ase2UE reads slice names and prefixes to classify regions as hitboxes, hurtboxes, or sockets, so combat and attachment data comes straight from your art.
Naming convention
- hit_ prefix marks a hitbox region
- hurt_ prefix marks a hurtbox region
- socket_ prefix marks an attachment socket point
hit_sword
hurt_body
socket_hand_r
Sockets
Socket slices are imported as named points you can reference in Blueprints for attaching weapons, effects, or other components to a frame.